Digital Technologies for Teaching and LearningModule Details
Course Title: Digital Technologies for Teaching and Learning
Course Code: UU-PED-3050-MW
This module builds on the section on technologies within the module on ‘Curriculum Development, Implementation and Evaluation’ (section 12.3.5). It provides a detailed introduction to the use of a wide variety of digital technologies to support teaching and learning in a variety of educational contexts. Student teachers will engage with a range of technologies and become familiar with their associated technical terms and definitions to understand and effectively integrate new technologies to support the diverse needs of learners. The module explores concepts used in the discourse and practices of digital technologies in education including: the idea of the Fourth Industrial Revolution (FIR); Information and Communication Technology (ICT) infrastructure and management; and Science, Technology, Engineering, Arts and Mathematics (STEAM). The module also introduces student teachers to Robotics and programming.
The aim of this module is to instill in student teachers the value and power of using digital technologies for teaching and learning in what is being referred to as the Fourth Industrial Revolution (FIR). The module introduces student teachers to a range of digital technologies and guides them on how to integrate them into the curriculum for the benefit of student learning, progressing to concepts of robotics and programming.
Module Learning Outcomes
Upon completion of the module student teachers should be able to:
1. Identify digital technologies that facilitate teaching and learning.
2. Appreciate technological developments associated with the Fourth Industrial Revolution.
3. Evaluate ways in which digital technologies can enhance teaching and learning.
4. Describe ICT infrastructure and management.
5. Debate digital technology and the role of teachers in its application.
6. Apply concepts of digital technology in teaching and learning.
7. Justify the growing recognition given to Science, Technology, Engineering, Arts and Mathematics (STEAM).
8. Appreciate how robotics and programming may be introduced into the primary curriculum.
9. Assess the impact of computer science in education.
Prerequisites Categories: Year 1, Year 2
Typical Module duration: 7.0 Week(s)